Showing posts with label SBG. Show all posts
Showing posts with label SBG. Show all posts

Wednesday, March 4, 2020

Clash of Kings Charity tournament held for Chris Hobart in association with MERV

This has gone on for several years now and helps Chris in his outreach programs.

Tournament

Members tell me you need a facebook account to register.

Tuesday, July 21, 2015

Historicon, the good, the bad and the trolls

I am always amazed that there are so many great games that go on under one roof during Historicon.  Part of the reasoning behind this revolves around the fact that they cover all ranges; fantasy, historic, modern, sci fi and include land, air and naval battles.  Seeing those 1:200 scale WWII air combat games was really neat as well as seeing the huge composite battles with so many well painted armies.
This event hosted a doubles tournament with five tables.  Most players had completely painted armies which is always a plus from an aesthetic point of view.  I was surprised by the number of evil players, I think there were three all good army, and one mixed out of 11.    Our player extraordinaire, Mr. Snack Crumbs, actually took time to take pictures during his two games (there was a oversight, his team only played twice) and posted about it here.  I did not play the same teams as they did.  This was a warm up event before the Grand Tournament up at NoVA at the beginning of September.  The rules and event for which can be found here.  Now, on to the comments and info..... More beyond the break.....

Friday, March 1, 2013

So We are starting up a campaign

I tried to be creative, while keeping this not only simple but allowing everyone to play everyone else.  Basically not letting the map dictate who can fight who, but being a little restrictive to army lists.  I think I was successful (pats self on back).  I know there will be some kind of issue at some point, because, well I can not think of everything.

Campaign Proposal

Hero/Army selection

A player may pick an army from any of the currently available source books, with the following exceptions/additions(basically including The Hobbit armies into the sourcebooks profiles):

Angmar list: Azogs hunters, The trolls
Moria List: Goblin town
Durins Folk: Army of Thror
Eregion and Rivendell: Elrond's Household
Wanderers in the wild: Thorin's company, radagast's alliance
Rohan: Men of Dale

Once a player picks an army list, they may play any hero in that army and may ally with any other army list IN THAT SOURCE BOOK.  Ex.  If I pick Harad and Umbar, I may ally with any other list in the Fallen Realms source book, but not out of Mordor ( unless you have enough Kingdom Points, which we will cover later ).

The goal, like it is every thursday night, is to take over the world!  How do we do this?
Expansionism, Imperialism and Conquest!  The lands to the east and south of Mordor are ripe for the picking!  It is time to build your empire abroad and bring wealth and honor to your western kingdom.
The people who inhabit this eastern land are drawn to power, you must defeat your competition in combat in order to earn their trust, and more importantly their trade.  Every western lord is on a stealth campaign to gather as many trading partners as they can, without going to all out war with their neighbors back home.  To that end you are secretly fighting battles in the east, and, the politics in the western lands are tricky so neighbors come in and out of alliances as everyone strives to become the imperialist power in the east.

Each player starts out with a three hex area on the western side of “known” middle earth, these may never be lost to or annexed by another player.  To gain renown, and lands, your secret army must defeat your “friends” to gain hex tiles in the east.  Every hex tile brings one Kingdom Point, which are calculated every week, and are not cumulative.  You may freely swap tiles with other players,  negotiate at your own risk.

A win will allow players to claim up to three hex tiles that are unclaimed, a loss means you gain nothing.  If there are no free hex tiles that you wish to claim, you may annex up to 2 of another players hex tiles.   Players may also do both, a win will allow a player to annex 1 tile and grab 1 unclaimed tile.  That is it though, a ? v1(win) allows:
1)Grab up to 3 free tiles
2)Annex 2 of another players tiles
3)Annex 1 tile and claim 1 free tile

a 2(win)v ? allows:
1)The winners may grab up to 2 free tiles each
2)The winners may annex 1 tile

Hex tiles MUST be in groups of three or more to be stable.
But why annex then Jobu?  Well, if you win the next week after annexing tiles from another player, then you can annex another two or grab free tiles that connect to the annexed tile(s).  If the player does not win, or somehow negotiate a tile swap, those tiles revert back to free tiles.  Only tiles with some land on them may be claimed.  Open water may not be claimed unless it is an inland lake.

Each tile in your favor gains you 1 Kingdom Point (KP), at the end of the campaign the player with the most KP's win.  Kingdom points are calculated once a week, on friday.



What do KPs bring you?
They allow allies, they allow buying priority once a game, they allow an extra fate to be given to a unnamed/named hero, they allow you to deploy a specific terrain piece, and maybe something else if I can think of it.  You may only pick two of the following and they may not be from the same list:

1)A force of renown(based on # of models, no points values) allows allies outside the sourcebook, still limited to good with good and evil with evil:
Spend 3 KP's and you may ally up to 25% (or one warband, whichever is larger) with another force using only unnamed heroes.
Spend 9 KP's and you may ally up to but not over 50% with another force using only unnamed heroes.
Spend 15 KP's and you may ally up to 25%(or one warband, whichever is larger) with another force using a named hero.
Spend 30 KP's and you may ally up to 50% with a named hero.

2)I swear it was Deja-Vu:
Spend 6 KP's and you may automatically have priority for one turn, must be used before priority dice are rolled – NO EXCEPTIONS
Spend 30 KP's and you may do it after the dice are rolled.

3)Luckiest Red Shirt:
Spend 3 KP's to give an unnamed hero an extra fate
Spend 20 KP's and give a named hero an extra fate
May only be given to native heroes. i.e. no allies

4)Brick in the wall:
Spend 3 KP's and you may remove one piece of native terrain from the table before armies have been deployed.
Spend 6KP's and you may place one small ( about the size of a DVD) non-native terrain piece anywhere on the board.
Spend 9 KP's and you may place one medium ( about 2x DVD ) non-native piece of terrain in your deployment area.


Fortunes/Fates
Hero of renown-You may nominate one hero in your army, that hero now acts as a banner for native troops( not allied ones).

Heroic Intervention-One nominated hero may call heroic fights without using any might.

Courageous charge-You may nominate one hero, during the game all units who begin the turn within 6 inches of that hero will automatically pass all courage tests.

War Chant- You may nominate one hero, during the game all models who begin the turn within 6 inches of that hero cause terror.

Faltering nerve-Before priority and for the duration of the game you may nominate one enemy hero, if that hero wishes to use might the controlling  player must role a d6, on 4+ nothing happens and the might is used normally, on a 3- the might does nothing and is lost.  This is only effective on the first might that hero spends each turn.

Ancient Lore-If a model or hero is the victim of a magical power, any native or allied hero within 12 inches may expend will points to help the model resist, the dice are added to the regular resist roll.  This is only allowed to be spent to resist magical powers.

Good Counsel- Before priority and for the duration of the game you may nominate one friendly hero, if that hero wishes to use might the controlling  player must role a d6, on 3- nothing happens and the might is used normally, on a 4+ the might is free.  This is only effective on the first might that hero spends each turn.

Counterspell-Nominate an enemy spellcaster, during the game if a spell is successfully cast that caster must reroll all the dice used to cast.  The second roll stands.

Mithril Coat-At the beginning of a turn declare this fortune/fate.  All wounds during the turn may be rescued on a roll of 5+.   Use this before rolling fate on heroes.







Tuesday, January 29, 2013

Last week's roundup

If you haven't had a chance to stop by FTW Games in awhile, I recommend trying to make a Thursday game night some time soon. There's always fun to be had, and this past Thursday, we had an action packed game! The game was a total of 4000 points between 4 players.



 I originally started collecting the GW Lord of the Rings miniatures as a hobby to paint and play SBG. I never got around to playing SBG much, and after 7 years in mothballs I resurrected what I could find of my collection and started to finish painting and collecting them again. My wife purchased me a box set of Riders of Rohan after I broke my collar bone as a way to ease the pain of not mountain biking, and the addiction started again!

 

These pictures include models from the battle that took place on 1/24/2013. It is always fun to watch the armies of Middle Earth clash together and see the outcome of an army build against someone else's.



I hope this inspires some of the "retired" folk to come out of their Hobbit holes and get down to FTW this Thursday for an adventure in Middle Earth again!



An album of all pictures taken during the game.

Saturday, January 26, 2013

Februa...wwhhhhaaatttttt!!???

So, here we are nearing February and GW has put up some advanced order for The Hobbit.  Now, let me say these are some nice looking plastic models, you can't tell from the paint jobs ( especially when you compare them to the Warriors of Chaos ) but looking at the sprues shows they have a great level of detail.
Great job GW, those elf cavalry look great, as do the grim hammers.

Now, if only I could afford them. Okay,I can afford them, but I can not justify them.  Wargames factory offers 12 cavalry or 32 infantry models for less than $20.  Gripping Beast offers 44 infantry for @ $30 and Perry miniatures offers at least 12 cavalry for @ $30. True mulitpart, variable models.  Do they look as good as GW do in relation to the Hobbit?  No, but they are more than usable, and a good paint job will take them far.   We also do not play in a GW store, so no one cares what miniature represents rohan, elves or orcs.

I can not, for the life of me, figure out how 6 Rivendell Knights can be more expensive than 6 Morgul Knights when they are all made out of the same material.  They are almost 30% more, where does that price difference come from?  Those 2 dead extra models? I was really looking forward to these, was planning on buying them too.  Will I now? No.  I simply can not justify the price.  I thought the grim hammers might be less expensive than the hunter orcs. I know, I know that was a pipe dream but I really wanted them, I still want the hunter orcs on wargs, but I will not pay this price.

Some will say, " just go on the internet and get them for at least 15% off".   No, If I do that then there is no reason for Rob to have a game store, he could just stick to internet sales.  Then I will not have a place to throw dice.  My friends and I do not have the space to hold all the warmancers and game at the same time.

More to come.....

Wednesday, January 9, 2013

Hobby stuff yeah!

A little bit of painting going on, still have not had a chance to play the new SBG rules yet. However I have had time to paint. First up is a figure from Red Box Games, which will be utilized as a black numenorean Marshall. The figure was fun to paint, it is a little warhammery skully but does stand out among the regular black numenoreans.
Next up is a Great Beast of Gorgoroth. This was a quick paint job, a true finecast nightmare. There were so many air bubbles in the figures that I lost count. The actual beast came out pretty well. Each figure is removable via a pin. I am looking forward to using this with the new monster rules. At some point anyway.







Monday, December 31, 2012

the Hobbit & SBG


LotR SBG rules got an update in the form of the just released Hobbit rules. The major changes are as follow:



Heroic Uses of Might.
Heroic Move, Shoot, and Fight remains unchanged. There are four additional heroic actions.
Heroic March: allows all friendly models within 6" to increase their movement by 3" if on foot, 5" if mounted. Models cannot charge as part of the march. It is not clear to me whether this increases movement is in addition to other bonuses, such as that provided by a Uruk Hai drummer for instance.
Heroic Channelling: allows magically effect of spells casted to be more powerful.
Heroic Accuracy: allows all friendly models within 6" to reroll their in the way roll when shooting.
Heroic Strike: allows the hero to increase his Fight by D6 and it applies before any other effect (such as transfix).



Monster and Monster Mount Attacks.
Rend: all attacks against one model but applied against its strength rather than defense.
Hurl: allows the monster to grab a model in base to base whose strength is less than the monster's, compare Strength +D6 and if the monster's is higher, the model is thrown a number of inches equal to difference in the modified roll off. The hurled model suffers a S3 hit for each model caught in the path of the hurl, and an additional S6 hit at the end. This appear great against multi wound models.
Barge: all enemy models in the fight back away 3" chosen by the monster and the monster then gets a D6" charge to fight again. This seems the equivalent of heroic fight and thus not available if the monster is part of a heroic fight.
Note: a chariot is considered a monstrous mount so it can hurl, rend and barge? LOL!




Special Weapon Attacks.
Declared before the Fight/Duel rolls.
Piercing strike with axes and picks: wielder gains D3 strength but defend at minus D3. Does a two handed axe also get to pierce?
EDIT by Jobu: special weapon rules only apply to one handed weapons, so a two handed weapon does not get any special rule.
Stun with clubs and staffs: wielder cannot wound but a defender is reduced to Fight 1 and Attack 1 on a roll of 4+. This is only good when attacking with a companion. But since this attack is declared after the fight/duel has already been won, I am not sure how reducing the enemy's Fight makes a difference.
EDIT by Jobu: This applies until the end of the FOLLOWING turn, so it may be useful if you need to get another model into the fight the next turn.
Whirl with flails, scourges and whips: wielder is fight 1 but a win allows a strike against all enemy models in base to base. This should be used when surrounded.
Bash with maces, mauls and hammers: allows the wielder to roll off on a D6 + Strength against a single enemy model in the fight. If the wielder's roll is equal to or greater than the defender, the defender is knocked to the ground. Not sure if an infantry model can bash a cavalry model to the ground, or even a monster/monster mount.
EDIT by jobu: this is very useful to trap a model for any subsequent strikes against it in the same duel/fight.
Feint with daggers and swords: allow a model to fight at minus D3 fight but reroll to Wound roll of 1. Should always be used when facing a higher Fight enemy.
Support with spear and pikes: allows a model to directly fight one base away rather than adds an attack to the front model. It appears pikes are no different from spears.
EDIT by Jobu: yes, but at least a pike can support another pike.  Pike blocks just got more expensive.

Elven blade wielder wins tie Fight rolls on 3+ rather than 4+ unless fighting against another elven blade. Khand chieftains and kings wield elven blades by the way.
Edit by Jobu: they are also usable when mounted now, which they were not before.

Thursday, December 6, 2012

Good overview of Dystopian Legions and Hobbit SBG

Here is the link.

Our group has really enjoyed Dystopian Wars, I hope to view a game of the skirmish based Dystopian Legions one day.  There seems to be a great deal of depth ( i.e. complexity...I mean come on, it uses 3 different colors of dice!) especially when cards get involved.  That is not a bad thing but it can put a bit of a barrier between newbs picking up the game when there are none around to give demos.

GW has released updated FAQ's for The Hobbit ( that was fast) as well as the older Army Codices
Here, just click on the left hand side menu.
A couple of interesting things.
Riders of Rohan no longer count toward bow limit!
Same thing for the Rivendell knights.

Still pretty upset over the cost of the new hardcover rulebook.  Smaller than all the other core game systems and really filled with some obvious fluff.  There is a section that is just pictures of minis, no new pics, just copied and pasted into a section.  The hobby section is also really really lacking, nothing about building terrain and a very limited number of painting examples.
$85 for this?  Come on GW.  Your raising prices all the time, while your sales are going down.  Coincidence? I think not.  People are really not seeing the value in your miniatures, especially finecast.  You make great mini's GW, you really do, but the cost of finecast along with it's quality problems as well as the constant price increases on everything else are driving people away from your products.  There is a lot more competition in the table top gaming business.  You will not win in the direction you are going.  Low Price, quality, quantity.....pick two.   I really only see you, GW, picking one.

Friday, November 30, 2012

The Hobbit Starter set:Escape from Goblin Town

So, I already posted the contents of the starter set, but a few more details have become apparent as some early sets have leaked out.  Well, there are apparently no POINTS VALUES FOR ANY OF THE MODELS IN THE STARTER SET.  Profiles, yes, points value, no.  Now I thought the price of the starter set was a bit high, but within reason as the set contains 55 models, scenery, rulers, dice and a mini rule book.
To put this into perspective:
Well, it is more than that. I personally spent $185.00 on the source books that were released earlier in the year so I could play with the latest army building changes and have all the point values for the models I already own. Well, I purchased the starter set so I could incorporate some of the starter models that I wanted to use/like into the armies that I already have, as well as get a handle on the new rules. If there are truly no points values for any of the models in the starter set anywhere in the starter set, then I will just send it back.  Let me tell you something Games Workshop, a starter set is not just for getting people into the game, you are revamping the game and a lot of us who are long time players are interested in those revamps.  Well, this starter set is not good for anything other then the couple of scenarios that you, GW, have in the set. How will this get people to buy more models?  Oh, you want them to buy the $85 dollar rule book?  They will not do that, you might sell one or the other but not both a rule book and a starter set.

Maybe that is your plan.

Hey all you vets, just get the rule book, don't buy the starter set.

Hey all you people interested in starting the game, don't buy the rule book, just buy a starter set. Which does not really lend itself to other purchases without getting the full size rule book or a LoTR source book, which you may not understand.

Updating later

Saturday, November 10, 2012

Hobbit info

So, this is what the tubes with cats say: edited 11-20 fyi 1 euro is about 1.25 dollars

Escape from Goblin Town Limited Edition: 100€ (56 figures!)
Hobbit Rulebook: 65€ (288 pages)
Hobbit Paint Set: 35€
Custom Figure Case: 50€
The White Council: 60€ (4 fig box)
The Trolls: 65€ (3 figure box)
Goblins of the Misty Mountains: 30€ (18 figure box)
Goblin Town: 45€ (scenery set?)
Hunter Orcs: 30€ (12 fig box)
Hunter Orcs on Fell Wargs: 35€ (6 fig box)
Bolg: 20€ (clampack)
Narzug: 15€ (clampack)
Goblin Captain: 13€ (clampack)
Fimbul the Hunter (ft & mtd): 35€


Everything is plastic except the clampacks and the White Council. Yes, the Trolls are plastic.


LoTR:SBG will be renamed The Hobbit:SBG

There will be a new boxed set : Escape from Goblin Town, which will have about 48 miniatures a mini rule book and some scenery.  It will be about $100,

There will be some changes to the rules, but I do not know what they will be and they are supposed to be minor.

Thursday, October 18, 2012

New FAQ and DMCA


Here are the new FAQ's.

some notes:
Command/Transfix/immobilize etc just became better, because now you can no longer support that model with a spear :( and special rules that need to be activated can not be used.

Gildor just became usable.

Kings Huntsman special became more useless.

Galadhrim knights move full through woods with charge bonus.




There will be a new LoTR FAQ very soon according to GW on Facebook.
Also the radagast images are being pulled down on all the LoTR forums.  Whoops.  Get it while you can.

Tuesday, October 16, 2012

Radagast in plastic

Thanks to some one ring members and a Russian site we have our first look at a new Hobbit mini. http://www.one-ring.co.uk/viewtopic.php?f=1&t=23932&start=40#p292755
You will have to click the link until I get the pics up.





Friday, February 24, 2012

Tuesday, February 14, 2012

FAQ for the new LoTR sourcebooks

Here

Have not looked at them yet but leave comments in the appropriate area.

Tuesday, January 10, 2012

Since we are in the rumor business-update-update again

The reboxing of mini's has been essentially confirmed.  Multiple sources citing an email from GW.  GW stores have been requested to make space for more LoTR inventory.  I am truly curious to see the new packaging and how that will coincide with a new/updated rule set.  Others have pointed out that the repackaging will make WoTR  more expensive.  Current plastics come on sprues that contain 4 shield/hand weapon, 4 bow and 4 spear/2 handed or some similar combo of 4/4/4(except harad and fighting uruk hai).  What will future plastics be?  If one follows the WoTR rule of common formations being plastic, then we can speculate the following to become plastic at some point: IMHO of course

Most Likely
Knight of Dol Amroth on foot
Men at arms of Dol Amroth
Citadel Guards( mix of bow/spear?)
Rohan Royal Knights( mounted rohan royal guard?)
New High Elves( including knights perhaps?)
Great Eagle
Mordor Uruk Hai
Wild Men/men of carn dum
New warg riders
giant spiders

Easterling Kataphrakt
haradrim raider

Less Likely
Warriors of Arnor
Numenorean archers
Rohan Royal Knights/guard on foot
Orc Trackers
Dunlendings
bats
prowlers

Serpent Rider/guard
Khandish Mercenary

Which may seem like a lot but there have not been any new release in over a year.



This one seemed juicy
Newest rumor about the new rulebook due next month along with repackaging for The Hobbit Movie release.......
There must be a constant ratio of heroes:troops.  This may vary by army, or it may not.  WE LOVE UNSUBSTANTIATED RUMORS WWWWWEEEEEEEEEE.

And yet we have MORE.....Games Workshop Price Increase and cutting box numbers!
Boxes of plastic infantry will be cut in half(i.e. 1 sprue per box instead of 2), and the price will go up per sprue by about 35%.  Example, a box of 24 dwarves currently is $33, a "repackaged" box of 12 dwarves would be $22, making 24 cost $44, a 33% price increase!!

At the moment I am not sure if this is true, however let me express my regrets for Games Workshop customers if this does turn out to be true.  I will certainly avoid purchasing Games Workshop boxed infantry for The Hobbit Movie.  There are plenty of alternatives available: Wargames Factory, Mantic, Gripping Beast, reaper, Red Box, caesar miniatures, and megaminis(classic grenadier for @1.50 per metal mini).

Monday, October 4, 2010

Next couple of months scenarios

Here is the list of scenarios we will be playing, if you are interested in joining us, bring a 700 point Legions of Middle Earth legal army.  Most of us are able to play either good or evil, so just bring what you have and we will adapt.
-Jobu

Date - scenario -page in LoME
October
7 -Take and hold -pg 111
14-Clash of Piquets -pg 113
21-Contest of Champions -pg 105
28-Meeting Engagement -pg 108
November
4-Ill met by Moonlight -pg 106
11-Reconnoitre -pg 114
18-Storm the camp -pg 104
25 -Thanksgiving-alternative day?

Tuesday, September 14, 2010

Differences between WoTR and SBG: calling actions

So, I wanted to start a discussion on some important differences between War of The Ring and Strategy Battle Game.  First topic, calling actions which require might.

Misty Mountain incoming on pre-order

Here is the link.

Sunday, September 12, 2010

Update on the incoming Misty Mountains

So, word over at The One Ring is the release in October for Lord of The Rings will be a cave drake along with Floi Stonehand, Kings Champion in a 3 character box, Gundabad Blackshields and a command box for the Blackshields.
 Edit: Here are better pics, courtesy of another The One Ring member Lorizael. Top to bottom Kins Champion Boxset, Gundabad Blackshield captain/drummer, Gundabad Blackshield Command Drum and shaman, Regular Gundabad blackshield, Floi Stonehand, Cave Drake, . Here is a link to a post by Scryer in the darkness with the figs in WoTR .  Pics After the brake....