One of our members, Chris H, contacted Devin of the DC Hobbit League and in conjunction the two devised a tournament to highlight mighty heroes. This involved the generation of unique scenarios (pdf) which centered around the king in your army. This was a charity event held at our awesome FLGS Battlegrounds, which opened early and provided us with exclusive use of as many tables as we needed. We had a total of 14 players so we took over their tabletop room which has 8 6x4 tables. Good enough for us. I brought 2 dozen donuts from Sugar Shack which originated here in Richmond and we started gaming about 10am.
My army list:
Warband 1
The Knight of Umbar with Fell Beast;
6 Haradrim Warrior with Spear;
6 Castellan of Umbar
Warband 2
Suladân the Serpent Lord with Horse;
6 Serpent Guard
6 Castellan of Umbar
Warband 3
Haradrim Chieftain with Spear;
1 Haradrim Warrior with Banner;
11 Haradrim Warrior with Bow; Spear;
Warband 4
Corsair Bo'sun with Spear;
1 Haradrim Warrior with Spear;
5 Haradrim Warrior with Bow; Spear;
5 Corsair Reaver
51 models, break at 25, 16 bows with poison as well as some poison with the serpent guard.
The first game was the Behind enemy lines scenario, I faced Cole, who brought an army led by Gulahvar with a cave troll, 3 spectres and 8 orcs in his leaders war band, then a shade and more orcs and the dwimmerlaik and black numenoreans. Made the mistake of casting too much too close to the dwimmerlaik and my Knight of Umbar went poof. I reduced his leaders war band to 2 and I put two wounds on gulahvar, which ended up being regenerated ( more on this later ). we totally calculated points wrong in this game. We stated he scored 4 for killing my king ( although Cole did not, my king lost all his will and dissipated) and I scored 2 for killing more than half his kings war band. I should have scored 2 more since I wounded his king, but forgot. Goes to show you, read the scenario and calculate the points correctly.
Second game was the scenario grudge match, I played Joel B who brought Elrond on horse, storm caller, captain and a mix of kings guard and regular high elves. We started with about six or seven rounds of our kings slapping each other and not wounding, managing to remove both of our heroes mounts. In the end Elrond removed all the fate on my king and the knight of Umber had to limp off the field. Which he did, earning me five points. I was going to keep my kings war band back but decided to risk them in order to garner more points. I then managed to kill half Joel's king's war band earning me a further 3 points. No one was broken so I ended with 8 points.
Third game was Regicide, I played Jacob brought the mouth of sauron( king) 6 black numenoreans, 6 morannons w/ shield and spear, a dragon with fly and breathe fire, the dwimmerlaik on fell beast and an unnamed wraith on horse. This scenario really hurt me due to my king not being able to kill things and the two wraiths attempting to sap will my king ( and the dwimmerlaks special rule would have cost roughly 50% more will to resist).I kept the dwimmerlaik tied up in the middle with all my bowman, while chasing his king with my other units. Jacob moved his king and favorites into the corner, I did the same in my corner. His dragon chewed on some harad/numenoreans while I tried to chase his king with reavers and more numenoreans. Between the wraiths, the dragon and their terror a lot of my models were frozen in fear. I finally managed to get his king trapped next to a building but with only 4-5 units, while he still had his full war band ( and his king acted as a banner). He tried like hell to kill suladan, but never pulled it off. I could win some fights but could not kill very well. Ended up zero zero, no one broken and I lost only one kings favorite( black dart).
Now during this game we realized that Gulavhar should not have regenerated wounds from throwing a model, which means my fights with Gulavhar in my first game should have gone differently and I probably would have killed him. Oh well.
My last game was against Alex ( I think, I was pretty burned out by this point ) who brought Durburz, Gundabad captain and shaman, the spider queen and a drums, spiders, marauders and goblins. First thing I did was try and shoot the spiders and kill the spider queen. Two turns and the knight of umber killed the spider queen, I then lost the knight of umber after rolling two 1's for a fate roll. That did not cost me points though. I knew losing my king was not points worthy for me and used him aggressively. His shaman got off earthquake which was very effective at killing, I will watch out for that one in later games. So I killed his highest point, non king model with my king and it was more than half my kings cost, plus his king was still alive at the end, earning me 7 points. I almost broke him, one more turn and I would have, but we ran out of time.
Overall I earned a 3rd place, not bad, probably could have been higher had I paid closer attention to the scenario victory points.
I will link to photos when Devin post them
Thanks for reading.
Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts
Monday, February 29, 2016
Tuesday, July 21, 2015
Historicon, the good, the bad and the trolls
I am always amazed that there are so many great games that go on under one roof during Historicon. Part of the reasoning behind this revolves around the fact that they cover all ranges; fantasy, historic, modern, sci fi and include land, air and naval battles. Seeing those 1:200 scale WWII air combat games was really neat as well as seeing the huge composite battles with so many well painted armies.
This event hosted a doubles tournament with five tables. Most players had completely painted armies which is always a plus from an aesthetic point of view. I was surprised by the number of evil players, I think there were three all good army, and one mixed out of 11. Our player extraordinaire, Mr. Snack Crumbs, actually took time to take pictures during his two games (there was a oversight, his team only played twice) and posted about it here. I did not play the same teams as they did. This was a warm up event before the Grand Tournament up at NoVA at the beginning of September. The rules and event for which can be found here. Now, on to the comments and info..... More beyond the break.....
This event hosted a doubles tournament with five tables. Most players had completely painted armies which is always a plus from an aesthetic point of view. I was surprised by the number of evil players, I think there were three all good army, and one mixed out of 11. Our player extraordinaire, Mr. Snack Crumbs, actually took time to take pictures during his two games (there was a oversight, his team only played twice) and posted about it here. I did not play the same teams as they did. This was a warm up event before the Grand Tournament up at NoVA at the beginning of September. The rules and event for which can be found here. Now, on to the comments and info..... More beyond the break.....
Labels:
Battle Report,
Event,
LotR,
SBG,
The Hobbit,
Tournament
Friday, February 4, 2011
My List from last nights WoTR game
It was rocky and took us about 3 hours for 6 turns but we got a 2k 2v2 game in last night. Rohan did not fair well. Here is my list from last night.
Forgot that my warg riders had throwing weapons :(.
List is per formation with how many companies first.
1000 Pts - Mordor Army - WoTR 1k mordor feb 3
1 Ringwraith [Khamûl the Easterling], 125 pts (Hand Weapons; Khamûl the Easterling; Epic Strike; Spells of Darkness; Spells of Dismay; Spirit Grasp; Terror)
1 Gothmog, Castellan of Minas Morgul, 110 pts (Epic Defense; Epic Strike; Master of Battle; Overlord)
3 Mordor Orc Warband, 60 pts (Hand Weapons; Two-handed Weapons; MobRule)
5 Morannon Orc Warband, 125 pts (Hand Weapons; Heavy armour; Shields)
3 Warg Rider Warband, 75 pts (Hand Weapons; Shields; Thrown Weapons; Prowlers; Skilled Riders)
3 Warg Rider Warband, 75 pts (Hand Weapons; Shields; Thrown Weapons; Prowlers; Skilled Riders)
3 Black Guard of Barad-Dûr, 150 pts (Hand Weapons; Heavy armour; Shields; Berserk; Stalwart)
1 Siege Bow Battery, 50 pts (Hand Weapons; Heavy armour; Artillery; Siege Bow)
1 Siege Bow Battery, 50 pts (Hand Weapons; Heavy armour; Artillery; Siege Bow)
1 Mordor Troll, 100 pts (Armour; Hand Weapons; Thrown Weapons; Hard to Kill!; Terror)
4 Mordor Orc Warband, 80 pts (Hand Weapons; Shields; MobRule)
Forgot that my warg riders had throwing weapons :(.
List is per formation with how many companies first.
1000 Pts - Mordor Army - WoTR 1k mordor feb 3
1 Ringwraith [Khamûl the Easterling], 125 pts (Hand Weapons; Khamûl the Easterling; Epic Strike; Spells of Darkness; Spells of Dismay; Spirit Grasp; Terror)
1 Gothmog, Castellan of Minas Morgul, 110 pts (Epic Defense; Epic Strike; Master of Battle; Overlord)
3 Mordor Orc Warband, 60 pts (Hand Weapons; Two-handed Weapons; MobRule)
5 Morannon Orc Warband, 125 pts (Hand Weapons; Heavy armour; Shields)
3 Warg Rider Warband, 75 pts (Hand Weapons; Shields; Thrown Weapons; Prowlers; Skilled Riders)
3 Warg Rider Warband, 75 pts (Hand Weapons; Shields; Thrown Weapons; Prowlers; Skilled Riders)
3 Black Guard of Barad-Dûr, 150 pts (Hand Weapons; Heavy armour; Shields; Berserk; Stalwart)
1 Siege Bow Battery, 50 pts (Hand Weapons; Heavy armour; Artillery; Siege Bow)
1 Siege Bow Battery, 50 pts (Hand Weapons; Heavy armour; Artillery; Siege Bow)
1 Mordor Troll, 100 pts (Armour; Hand Weapons; Thrown Weapons; Hard to Kill!; Terror)
4 Mordor Orc Warband, 80 pts (Hand Weapons; Shields; MobRule)
Friday, June 4, 2010
Battle report-it's long
Battle report 500pts
Corsairs Vs Rohan
Played in a wooded, hilly land containing a small village that was home to a giant
Scenario-Reconnoiter: Game ends when one person is reduced to 25%, to win, a player must get more units off their opponents table edge( minor victory ) or keep them from getting any while still getting at least one off ( major victory ).
Chris deployed his Arbalesters on either end of his board edge, with dalamyr, a Bo sun, corsiars and some reavers in the middle. It went: A small contingent of pirates and 2 reavers on my left, arbalesters, Dalamyr's group, arbalesters with a corsair and arbalester captain on my right.
I deploy 5 Riders of Rohan (RoR) on my left flank while Grimbold and helminguys w/ banner go in the middle. On my right flank I had 2 RoR, 2 Riders of Eorl (RoE AKA tanks ) and Erkenbrand on horse.
We both had 37 models.
Turn one – Rohan
I moved my RoR on my left a full move forward, followed by moving the cavalry on my right forward as well. Split my main group of foot soldiers into two to get around the village. This turned out to be a blessing and a curse.
The corsairs moved straight forward.
No one shot.
Turn two-Corsairs
Chris continued straight forward, moving his middle troops into the forest.
I made a half move with my left flank RoR hoping to kill a few corsairs before charging into them. In the middle I moved to confront Dalamyr and Bosun while a small group of helminguys try and get across the table. On the right I brought the RoE and Erkenbrand close enough to start to threaten Dalamyr in the middle ( RoE move 12 inches !) while moving the RoR on that side up the table to shoot at the arbalesters.
Shooting dismounted one RoR on my left flank and one on my right.
The RoR shot like pansies and did not hit a thing, corsairs taunted “na na na na boo boo my Grandma shoots better than you”. In a post fight interview with TTGN, Grandma confirms this.
Arbalesters shoot at Erkenbrand but fate saves the wound.
Turn three-Rohan
I move to the edge of the woods in the middle to tie up Dalamyr. Grimbold moves into the woods with the banner some helminguys.
RoR on left move directly right to keep shooting at the pirates one more turn.
RoR on right move forward along with dismounted RoR. Stray helminguys keep moving across table. RoE move to forest edge.
Sneaky Sneaky corsairs move to within 6 inches of my shield wall but not the guys with the throwing weapons behind them. A captain with the arbalesters on my right moves to intercept the helminguys trying to get across the board.
In the shoot phase I kill one pirate on the left, corsair arbalesters dismount another RoR on the right while killing one helminguy in the middle with a lucky shot through the forest, on my right they kill two helminguys innocently trying to get across the board.
Helminguys wonder why the pirates are sponsored by CutCo, they soon find out why as two are downed by the sharp knives.
Turn four-Corsairs
Dalamyr charges the left flank of the helminguys in the middle. CutCo claims another two victims. A reaver and some pirates stay in the woods to intercept my RoE.
Pirates and reavers on my left move forward. Arbalesters on my left move to the right. One arbalester on my left moves forward with their captain to intercept former RoR who are coming at them.
I charge corsairs/reavers on my left with 4 RoR and one on foot. Move to contain Dalamyr's group in the middle, my TW kill one corsair as they charge middle groups left flank. Move RoE further into woods. Move erkenbrand across the board to protect the innocent helminguys trying to get off the board and to attack those arbalesters moving across the board.
Arbalesters kill erks horse.
In combat I lose 2 RoR on my left who charged, they can not win the fight, even with two attacks. One manages to kill a corsair.
Lose a lot in the middle, can’t remember total, three I think. Still can not win fights ( most of my warriors are f3, his are f4/5).
Turn-5 Corsairs
I call heroic move with Grimbold, use it to charge into the middle again to try and contain dalamyr's group. Move one RoE out of the forest to back up erk and innocent helminguys trying to get off the board. My TW are not doing to hot.
Corsairs surround the remaining RoR and rohan warriors on my left, while dalamyr's group fully engages my middle troops. Arbalester and captain on my right charge former RoR warriors again.
Move erk into contact with reaver who was trying to intercept innocent helminguys trying to get off the board. Move some middle guys to help surrounded RoR and WoR charged by corsairs and reavers on my left.
In combat I am losing 2:1.
Turn 6 Rohan ( getting fuzzy, there was a lot going on too )
Move two innocent helminguys trying to get off the board off the board. I break in the middle of this turn, but I did not realize it. Erk and RoE charge Arbalesters who were moving across the board from my left. Move former RoR away from arbalesters on right towards board edge. Move former RoR on my left into one corsair (there are still 4 corsairs and 2 reavers here), those middle guys who were sent to help on the left , to the left some more. Charge into middle group again, one RoE and Grimbold charge his left flank guys.
Most of my heroes do well in combat, still lose about 2:1 though, especially in the middle. Killed two of his arbalesters that were moving across the board with erk and RoE.
Turn 7 – Rohan
At this point I was almost at 25%, I had 2 models off the table and he had none. He was at 50%, every time he won a fight he chose not to land a blow, to keep the game going. I killed a couple of more corsairs, including another 2 arbalesters that had been moving across the board.
Turn 8- Corsair
Almost a repeat of last turn, except he moved his models on my left flank closer to the board edge and tried to ignore my models, he was close to getting five off the board.
I sent my RoE into his arbalesters on his left side and moved erk and the dismounted RoR closer to the board edge. Killed some more of his corsairs but not enough to get him to 25%.
Turn 9 Rohan
I charge his arbalesters on his left with a RoE, move erk and the former RoR closer to the edge while charging into the corsairs/dalamyr/bosun in the middle. He moves 2 models off the board edge with another 3 close behind. He does not shoot and during combat I kill another 2 of his models but any combat the corsairs win they do not strike blows.
Turn 10 Rohan
I move Erkenbrand and the former RoR off the board and that ends the game since I have less than 9 models left on the board.
Minor Victory for me. GG Maniacmime.
However, things may have been different had I remembered to start courage checks at the 50% mark, but then again, maybe not since erkenbrand would have been close enough to keep the innocent helminguys trying to get off the board on the board long enough to get off the board. On another note, corsairs are cheap, F4, D3, throwing weapon equipped warriors who cost the same as a wood elf with no equipment. Reavers are also a good buy with F5, TW and 2A. Maniacmime used no might the entire game even though I think he had 2 with a captain and 1 with Dalamyr.
Corsairs Vs Rohan
Played in a wooded, hilly land containing a small village that was home to a giant
Scenario-Reconnoiter: Game ends when one person is reduced to 25%, to win, a player must get more units off their opponents table edge( minor victory ) or keep them from getting any while still getting at least one off ( major victory ).
Chris deployed his Arbalesters on either end of his board edge, with dalamyr, a Bo sun, corsiars and some reavers in the middle. It went: A small contingent of pirates and 2 reavers on my left, arbalesters, Dalamyr's group, arbalesters with a corsair and arbalester captain on my right.
I deploy 5 Riders of Rohan (RoR) on my left flank while Grimbold and helminguys w/ banner go in the middle. On my right flank I had 2 RoR, 2 Riders of Eorl (RoE AKA tanks ) and Erkenbrand on horse.
We both had 37 models.
Turn one – Rohan
I moved my RoR on my left a full move forward, followed by moving the cavalry on my right forward as well. Split my main group of foot soldiers into two to get around the village. This turned out to be a blessing and a curse.
The corsairs moved straight forward.
No one shot.
Turn two-Corsairs
Chris continued straight forward, moving his middle troops into the forest.
I made a half move with my left flank RoR hoping to kill a few corsairs before charging into them. In the middle I moved to confront Dalamyr and Bosun while a small group of helminguys try and get across the table. On the right I brought the RoE and Erkenbrand close enough to start to threaten Dalamyr in the middle ( RoE move 12 inches !) while moving the RoR on that side up the table to shoot at the arbalesters.
Shooting dismounted one RoR on my left flank and one on my right.
The RoR shot like pansies and did not hit a thing, corsairs taunted “na na na na boo boo my Grandma shoots better than you”. In a post fight interview with TTGN, Grandma confirms this.
Arbalesters shoot at Erkenbrand but fate saves the wound.
Turn three-Rohan
I move to the edge of the woods in the middle to tie up Dalamyr. Grimbold moves into the woods with the banner some helminguys.
RoR on left move directly right to keep shooting at the pirates one more turn.
RoR on right move forward along with dismounted RoR. Stray helminguys keep moving across table. RoE move to forest edge.
Sneaky Sneaky corsairs move to within 6 inches of my shield wall but not the guys with the throwing weapons behind them. A captain with the arbalesters on my right moves to intercept the helminguys trying to get across the board.
In the shoot phase I kill one pirate on the left, corsair arbalesters dismount another RoR on the right while killing one helminguy in the middle with a lucky shot through the forest, on my right they kill two helminguys innocently trying to get across the board.
Helminguys wonder why the pirates are sponsored by CutCo, they soon find out why as two are downed by the sharp knives.
Turn four-Corsairs
Dalamyr charges the left flank of the helminguys in the middle. CutCo claims another two victims. A reaver and some pirates stay in the woods to intercept my RoE.
Pirates and reavers on my left move forward. Arbalesters on my left move to the right. One arbalester on my left moves forward with their captain to intercept former RoR who are coming at them.
I charge corsairs/reavers on my left with 4 RoR and one on foot. Move to contain Dalamyr's group in the middle, my TW kill one corsair as they charge middle groups left flank. Move RoE further into woods. Move erkenbrand across the board to protect the innocent helminguys trying to get off the board and to attack those arbalesters moving across the board.
Arbalesters kill erks horse.
In combat I lose 2 RoR on my left who charged, they can not win the fight, even with two attacks. One manages to kill a corsair.
Lose a lot in the middle, can’t remember total, three I think. Still can not win fights ( most of my warriors are f3, his are f4/5).
Turn-5 Corsairs
I call heroic move with Grimbold, use it to charge into the middle again to try and contain dalamyr's group. Move one RoE out of the forest to back up erk and innocent helminguys trying to get off the board. My TW are not doing to hot.
Corsairs surround the remaining RoR and rohan warriors on my left, while dalamyr's group fully engages my middle troops. Arbalester and captain on my right charge former RoR warriors again.
Move erk into contact with reaver who was trying to intercept innocent helminguys trying to get off the board. Move some middle guys to help surrounded RoR and WoR charged by corsairs and reavers on my left.
In combat I am losing 2:1.
Turn 6 Rohan ( getting fuzzy, there was a lot going on too )
Move two innocent helminguys trying to get off the board off the board. I break in the middle of this turn, but I did not realize it. Erk and RoE charge Arbalesters who were moving across the board from my left. Move former RoR away from arbalesters on right towards board edge. Move former RoR on my left into one corsair (there are still 4 corsairs and 2 reavers here), those middle guys who were sent to help on the left , to the left some more. Charge into middle group again, one RoE and Grimbold charge his left flank guys.
Most of my heroes do well in combat, still lose about 2:1 though, especially in the middle. Killed two of his arbalesters that were moving across the board with erk and RoE.
Turn 7 – Rohan
At this point I was almost at 25%, I had 2 models off the table and he had none. He was at 50%, every time he won a fight he chose not to land a blow, to keep the game going. I killed a couple of more corsairs, including another 2 arbalesters that had been moving across the board.
Turn 8- Corsair
Almost a repeat of last turn, except he moved his models on my left flank closer to the board edge and tried to ignore my models, he was close to getting five off the board.
I sent my RoE into his arbalesters on his left side and moved erk and the dismounted RoR closer to the board edge. Killed some more of his corsairs but not enough to get him to 25%.
Turn 9 Rohan
I charge his arbalesters on his left with a RoE, move erk and the former RoR closer to the edge while charging into the corsairs/dalamyr/bosun in the middle. He moves 2 models off the board edge with another 3 close behind. He does not shoot and during combat I kill another 2 of his models but any combat the corsairs win they do not strike blows.
Turn 10 Rohan
I move Erkenbrand and the former RoR off the board and that ends the game since I have less than 9 models left on the board.
Minor Victory for me. GG Maniacmime.
However, things may have been different had I remembered to start courage checks at the 50% mark, but then again, maybe not since erkenbrand would have been close enough to keep the innocent helminguys trying to get off the board on the board long enough to get off the board. On another note, corsairs are cheap, F4, D3, throwing weapon equipped warriors who cost the same as a wood elf with no equipment. Reavers are also a good buy with F5, TW and 2A. Maniacmime used no might the entire game even though I think he had 2 with a captain and 1 with Dalamyr.
Saturday, May 1, 2010
Friday, April 16, 2010
Ill met by moon river
Terrain: A river bend is bridged in the center and with two other crossing points on either side. The river itself was considered shallow and treated as difficult terrain.
Scenario: Ill met by moonlight. However, it was modified for a three way fight.
The forces:
Chris: from Mordor with Kardush, Morannon orc captain, more Morannon orcs and warg riders
Huan: from Gondor with fountain guards, 1 captain, 1 siege captain, fountain guards with shields, avenger and a few bowmen.
Joe: from the 2nd age with Gimli and dwarves as well as a stormcaller and wood elves
Deployment: Chris in bottom left near bend of river; Huan in bottom right also near next bend of river; Joe center top on the other side of river.
Game:
Chris advanced toward Huan as he withdraw back some; Joe advanced broadly. Shooting. Chris and Huan finally clashed near the bridge, but Chris retains access to cross bridge. Storm caller attempts to flank Huan by crossing river in the upper right while Gimli takes a more direct route across the river rather than by bridge. Surprisingly shooting by Huan takes a toll on Joe. The melee was back and forth but higher fight value and defense of the fountain guard made things difficult for Chris, but Chris held his own against Joe. Kardush amusingly sacrificed 2 orcs to maintain will power, and in turn takes out two fountain guards. By end of game, both Chris and Joe were broken.
We decided not to make it count as part of our campaign, especially since it was a three way fight.
Scenario: Ill met by moonlight. However, it was modified for a three way fight.
The forces:
Chris: from Mordor with Kardush, Morannon orc captain, more Morannon orcs and warg riders
Huan: from Gondor with fountain guards, 1 captain, 1 siege captain, fountain guards with shields, avenger and a few bowmen.
Joe: from the 2nd age with Gimli and dwarves as well as a stormcaller and wood elves
Deployment: Chris in bottom left near bend of river; Huan in bottom right also near next bend of river; Joe center top on the other side of river.
Game:
Chris advanced toward Huan as he withdraw back some; Joe advanced broadly. Shooting. Chris and Huan finally clashed near the bridge, but Chris retains access to cross bridge. Storm caller attempts to flank Huan by crossing river in the upper right while Gimli takes a more direct route across the river rather than by bridge. Surprisingly shooting by Huan takes a toll on Joe. The melee was back and forth but higher fight value and defense of the fountain guard made things difficult for Chris, but Chris held his own against Joe. Kardush amusingly sacrificed 2 orcs to maintain will power, and in turn takes out two fountain guards. By end of game, both Chris and Joe were broken.
We decided not to make it count as part of our campaign, especially since it was a three way fight.
Subscribe to:
Posts (Atom)