Sunday, December 19, 2010

2011 Spring Map Campaign Rule Discussion: Part III Campaign Activities

and addendum to Part II the Realm.
II.D. Drafting realm heroes. For each city not on the coast (a city on the coast is also referred to as a port) within a player’s realm, the player may recruit an additional named hero. However, this named hero does not come with an army and must be attached to an existing realm or raid army. He is considered a realm hero. The named hero may be either an epic hero or that of a legendary formation from the WotR book. Note that a few legendary formation requires two named heroes to be fielded. All players roll a die to establish an order, highest first and lowest roll last. Resolve ties with a roll off.


III. Campaign Activities.
III. A. Submit activities plan. At each gaming session and prior to actual game play, each player must submit his realm’s activities plan. Plans are revealed at the beginning of the gaming session prior to game determination.
III.B. Army activities. Each army must be given a mission each turn. If no mission is specified for an army, it is by default holding in the current tile and continue its previous order. A mission must include the tile where the mission is to be performed.
III.B.1. A guard mission is for an army to defend a controlled tile against possible invasion.
III.B.2. An invade mission is for an army to enter an adjacent uncontrolled tile and win control.
III.B.3. An interdict mission is for an army to enter an adjacent enemy controlled tile, surround and blockade an enemy fortress, citadel, or town. An interdicting army does not gain control of the tile it interdicts but the controlling player gains no economic value for the tile.
III.B.4. A siege mission is for an army enter an adjacent enemy controlled tile containing a fortress, citadel, or town, fight a battle and win control of the tile.
III.B.5. A raid mission is for a raid army to distrupt economic activities of a specified player’s realm.
III.C. Navy activities. (optional) Each fleet must be given a mission each turn. If no mission is specified for a fleet, it will default stay in or return to its home port.
III.C.1. A to sea mission is for a fleet to sail for open water. The fleet may also include one army of 1000 points.
III.C.2. A sea assault mission is for a fleet, to invade a tile with its transported army.
III.C.3. A blockade mission is for a fleet to blockade a port city. The owner of the port city retain control of the city but receives no economic income for the city.
III.C.3. A raid mission is for a fleet at sea to distrupt economic activities of a specified player’s realm that has a port city.
III.D. Maintenance activities
III.D.1. In addition to its garrison, each player’s citadel can support one realm army and one raid army.
III.D.2. In addition to its garrison, each player’s fortress can support one realm army.
III.D.3. Each port city can support one fleet,
III.D.4. Any excess realm army or fleet must be disbanded if there are not enough citadel, fortress, or ports. The named hero leading the army to be disbanded will be lost to the player and will be available to be recruited again later by any player.
III.D.5. Note that realm hero cannot be lost due to maintenance activities.
III.E. Recruiting activities. Activities plan may also include any “Recruit Named Hero” plan and how much “Empire Points” to be deducted from the players treasury.
III.E.1. If the total number of a player’s realm armies is less than the number of fortress and citadel the player has, the player may recruit additional named hero to lead new realm armies to the number the realm may support.
III.E.2. If the total of realm hero is less than the number of non-port cities the player has, the player may recruit additional named hero to become realm hero to the number the realm may support.
III.E.3. All players recruiting named heroes use the same process as drafting generals and heroes. See II.C. and II.D.
III.F. Collect empire points. Activities plan must also include “Empire Points” collected that turn and the total amount in the player’s treasury.
III.G. Tile upgrade activities. Activities plan may also include any “Upgrade” plan and how much “Empire Points” to be deducted from the players treasury.

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