Establish the Player's Realm.
II.A. Choose realm location. All players roll a die to establish an order, highest roll selects first and lowest roll selects last. Resolve ties with a roll off.
II.A.1. The first player chooses a fortress as his capital and replaces it with a citadel. Then the next player in descending order.
II.A.2. Once all players have chosen their citadels, each player may add an adjacent tile to his realm. This selection is performed in reverse order of citadel placement. Roll a D6, on a 6, map tile selection ends.
II.A.3. On a 5 or less, each player may select an additional map tile in descending order. Roll a D6, on a 5 or a 6, map tile selection ends.
II.A.4. On a 4 or less, each player may select an additional map tile in ascending order. Roll a D6, on a 4, 5 or a 6, map tile selection ends.
II.A.5. On a 3 or less, each player may select an additional map tile in descending order. Roll a D6, on a 3, 4, 5 or a 6, map tile selection ends.
II.A.6. On a 2 or less, each player may select an additional map tile in ascending order. Roll a D6, on a 2, 3, 4, 5 or a 6, map tile selection ends.
II.A.3. On a 1 or less, each player may select an additional map tile in descending order. Map tile selection ends.
II.B. Declare your primary faction.
II.B.1. The factions are based on War of the RIng: Arnor & Gondor, Rohan, Dwarves, Elves, Isengard, Mordor, Angmar, Fallen Realns, and Misty Mountain.
II.B.2. Two or more players may select the same faction.
II.C. Drafting the generals. All armies must be led by a named hero. Named hero may be either an epic hero or that of a legendary formation from the WotR book. Note that a few legendary formation requires two named heroes to be fielded. All players roll a die to establish an order, highest first and lowest roll last. Resolve ties with a roll off.
II.C.1. The highest pick his first named hero first, then the next player in descending order. Once chosen, a named hero cannot be chosen by another player.
II.C.2. Your first named hero must belong to your primary faction. He will be categorized as a Realm General.
II.C.3. Once all players have drafted one named hero, the last to choose will then draft his second named hero, then the next player in ascending order.
II.C.4. Your second named hero does not need to be from your primary faction or even an ally of your primary faction. However, if not of your primary faction or an ally of your primary faction, this hero will be categorized as a Raid General and can only lead Raid attacks and cannot augment the defense of your realm.
II.C.2. For each fortress within a player’s realm, the player may recruit an additional named hero. The order of recruitment of the 3rd hero should be in descending order. The order of recruitment of the 4th hero should be in ascending order.
Alternative to size of the realm would be for all to agree to the number of tiles each realm will start out with.
Update: 20101219:
II.D. Drafting realm heroes. For each city not on the coast (a city on the coast is also referred to as a port) within a player’s realm, the player may recruit an additional named hero. However, this named hero does not come with an army and must be attached to an existing realm or raid army. He is considered a realm hero. The named hero may be either an epic hero or that of a legendary formation from the WotR book. Note that a few legendary formation requires two named heroes to be fielded. All players roll a die to establish an order, highest first and lowest roll last. Resolve ties with a roll off.
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